Thank you! The artist was proud of it and glad to hear this!
Vailhou
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A member registered Sep 01, 2021
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Thanks! We planned different enemies, but unfortunately ran out of time. The colliders can be little tricky and ended up being even more buggy in the WebGL version, as locking frame rate didn't seem to work. The way we implemented pixel perfection might also cause some issues, as it isn't the most robust. But glad to hear you enjoyed!
Penguin-Gwyn's Whimsical Winter jam comments · Posted in Penguin-Gwyn's Whimsical Winter jam comments